NEWM-N 545 3D Character Development
3 credits
- Prerequisite(s): None
- Delivery: On-Campus
Description
This course covers character development, creation, and implementation for game and film pipelines. It applies advanced principles of 3D sculpting anatomy, texturing, rigging, and human kinesiology. Other topics include research and planning, preproduction, production, and postproduction, and marketing. Students perform a peer critique, annotated bibliography, and literature review.
Learning Outcomes
- Critique organic creatures and characters and recommend solutions from preproduction, to production, to post production for their use in the film, videogame, 3D print, or augmented reality industry.
- Create model, texture, articulate, and render creatures and characters for game (low resolution) and film (high resolution) quality industries.
- Create gaming and environmental projects, film shorts, short stories, scientific simulations, and 3D, virtual reality, or augmented reality productions.
- Develop sound vocabulary and eye to evaluate and present projects both online and in the classroom.
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.