NEWM-N 542 Advanced 3D Character Animation
3 credits
- Prerequisite(s): None
- Delivery: On-Campus
Description
This course covers the theory and practice of 3D character animation, including development, reference, and acting. It applies advanced rigging principles to animations in industry pipelines for film and computer games. Topics include story development, facial and body dynamics, and motion capture. Students create animations and perform a literature review and peer critique.
Learning Outcomes
- Examine the application of the 12 principles of animation to 3D character animation, motion capture, and digital performance.
- Gather and critique quality reference material for 3D animation.
- Analyze 3D animation procedures that work across all 3D software platforms.
- Apply advanced rigging, animation, gesture, emotional, and facial techniques within a digital character.
- Critique, evaluate, and recommend solutions for effective and rigging and animation.
- Develop production and portfolio quality simulations that deliver advanced aesthetics and demonstrate mastery of 3D production workflow.
- Create and deliver cinematic, gaming, and VFX quality animations and simulations to meet the needs of their respective industries.
- Research, propose, and predict applications of 3D character animation, motion capture, and digital performance beyond entertainment.
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.