NEWM-N 337 Virtual World Design and Development
3 credits
- Prerequisite(s): NEWM-N 220 or INFO-I 210
- Delivery: On-Campus
- Semesters offered: Fall (Check the schedule to confirm.)
Description
This course explores the state of the art of virtual worlds, social constructions formed within them, and technical details of building the worlds. Topics include procedural world generation, avatar creation, real-time interaction, and client data storage. Students construct a virtual world, either individually or in a group.
Learning Outcomes
- Explain the architecture of multiuser virtual worlds.
- Discuss the state of the art of multiuser virtual worlds, including genres, gameplay, and key interaction methods.
- Design virtual worlds by drawing upon the patterns currently established in the industry.
- Analyze a virtual world for key elements such as social systems, potential architecture, and hooks to keep the player in the game.
- Script a rudimentary virtual world using Unity 3D.
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.