NEWM-N 332 Intermediate Gameplay Scripting
3 credits
- Prerequisite(s): NEWM-N 232
- Delivery: On-Campus
Description
This course develops a robust set of gameplay scripting skills using Unity or Unreal Engine to simulate the behavior of artificial intelligence agents, track user inventories and story states, save user-generated data, employ physics operations on game elements, and address performance issues through profiling and the examination of coding practices.
Learning Outcomes
- Profile a game to identify aspects in need of improvement.
- Analyze and recreate the physical forces and inputs on a player's character from a game of their choice.
- Explain the construction and flow of an artificial intelligence (AI) state tree.
- Program a game system that involves players interacting with AI agents.
- Program methods to track game elements, such as items and progress, to direct and inform gameplay.
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.