INFO-H 566 Experience Design for Ubiquitous Computing
3 credits
- Prerequisite(s): None
- Delivery: On-Campus
Description
An introduction to research topics in ubiquitous and pervasive computing, including sensors, ambient displays, tangibles, middleware, mobility, and location and context awareness. These topics are explored from a user-centered design perspective, focusing on how a situated and embedded model of computing affects requirements gathering, interaction design, prototyping, and evaluation techniques. Students gain expertise with contemporary ubiquitous and pervasive computing technologies and learning to incorporate them into a user-centered research and design process.
Learning Outcomes
- Understand how the vision of ubiquitous computing is articulated and reinterpreted by a community of researchers and practitioners.
- Understand how traditional HCI methods (e.g., requirements gathering, prototyping, evaluation) need to be adapted to ubiquitous computing contexts.
- Apply critical reading skills to texts with a diversity of disciplinary approaches, including theoretical texts, design texts, and technical texts.
- Apply the design and evaluation methods of ubiquitous computing to the study of a novel or existing ubiquitous computing technology.
- Analyze a body of research to identify the contributions that have been made and areas in which additional, novel contributions might be made.
- Evaluate the strengths, weaknesses, and applicability of ubiquitous computing enabling technologies in a variety of contexts.
- Communicate, via both written and oral modalities, about technology and technical information in ways that will be accessible to people from a variety of backgrounds and experiences.
Policies and Procedures
Please be aware of the following linked policies and procedures. Note that in individual courses instructors will have stipulations specific to their course.