INFO-H 563 Psychology of Human Computer Interaction
3 credits
- Prerequisite(s): None
- Delivery: On-Campus, Online
Description
Covers the psychological and behavioral science of human computer interaction, including cognitive architecture, memory, problem-solving, mental models, perception, action, and language. Emphasis is placed on developing an understanding of the interaction between human and machine systems and how these processes impact the design and testing of interactive technologies.
Topics
Cognitive psychology
- Human information processing
- Attention and cognitive load
- Information retention and comprehension
- Problem solving and decision making
- Distributed cognition
Motivation
- Operant conditioning
- Self-determination theory
HCI methods
- Expert performance simulation
- Emotional design
- Value-centered design
- Game design and visual narratives
- Implicit measures
Philosophy of Mind and AI
- Human perception of robots and AI
- Artificial consciousness
- Psychological and societal implications
Ethical user experience design
- Human–robot and human–AI interaction
- Authenticity and agency
- Human values, ethics, and design
- Value-centered design
Learning Outcomes
- Evaluate current human factors theories and research to examine interactive computing systems.HCI 1
- Design and critique interactive systems by drawing on principles and theories from human information processing, distributed cognition, emotion and motivation, society and culture, and human–robot interaction.HCI 1
- Analyze user interfaces by applying empirical methods.HCI 1
- Simulate human expert performance to analyze and compare user interfaces and improve their efficiency.HCI 6
- Evaluate interactive computing interfaces from an ethical standpoint.HCI 9
- Evaluate theories on artificial consciousness and cognition, human perception of artificial intelligence, and their psychological and societal implications.HCI 9
Note: Each class has a lecture, quiz, and group activity, which require in-person attendance. Students must ask and answer questions during lectures. Seating is assigned. The class meets the day before Thanksgiving. The use of AI is not permitted.
Policies and Procedures
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